The remnants of this pitch were used to create the much smaller scale American Nightmare, and this eventually culminated with Microsoft instead suggesting they create a new IP. So what happened here? It turns out Remedy actually did pitch a proper sequel to Alan Wake to Microsoft. A natural extension of them consistently blending Live-Action cutscenes into their games, but not really what people were expecting. Remedy's next project would instead be a brand new IP called "Quantum Break", and was planned to blend a Video Game with a live-action TV series. I think everyone knows what happened next at this point, but what seemed like could have been a proper bright spot was them mentioning Remedy. Microsoft was finally ready to show off their next system. With the Eighth Generation gradually creeping into the limelight, it seemed like the series would be building up for a proper sequel on there, and by May 21st, 2013. With areas not normally visited by the player in each chapter being used as background detail (Made visible thanks to the engine still being built around open-world stuff in terms of things like draw distance.) Notably, the final build is still using the exact original map they created. As recounted by Sam Lake in this Youtube video. Remedy was of course hot off the heels of finishing their work on the highly-acclaimed Max Payne series.īut the concept of combining an open world with their standard storytelling proved to be a massive roadblock, which ate into their development time for over three years, and required a retool into something more linear. In theory, this would have been a massive grab for them. Alan wake 2 ps5 Pc#(The latter of which was even pushed by Intel themselves at a PC developer briefing they did.) With plans to release the title as an Xbox 360/Windows Vista exclusive. But it only took about a year for Microsoft to step-in. Click to expand.At the time, they were still actively looking for a publisher.
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